Genre(s): Media Film and Theatre Literary Criticism
Series: Horror Studies
October 2019304 pages
Paperback – 9781786834362
eBook – epub – 9781786834386
eBook – mobi – 9781786834393
eBook – pdf – 9781786834379
About The Book
Videogames are full of horrors – and of horror, a facet of the media that has been largely overlooked in the academic community in terms of lengthy studies in the fast growing field of videogame scholarship. From Amnesia to Zombiesenters into this discussion, in a sustained exploration of horror as a motif in videogames. The book engages with the research of prominent scholars across the humanities to explore the presence, role and function of horror in videogames, and in doing so demonstrates how the videogame enters discussions of horror and how videogames offer a unique, radical space that horror is particularly suited to fill. The topics covered include the construction of stories in videogames, the role of the monster and, of course, how death is treated as a learning tool and as a facet of horror.
List of Illustrations
Introduction: A Light in the Darkness: Videogames and Horror
Chapter 2: Dissecting the Videogame: Genres in the Medium
Chapter 3: Transgressing Boundaries: Adaptation, Intertextuality, and Transmedia
Chapter 4: Play Me a Story: Storytelling in Horror Videogames
Chapter 5: Who Am I?: Identity and Perspective
Chapter 6: The Undead Invade: Monsters in Videogames
Chapter 7: Death and the End: The Final Chapter?
About the Author
Dawn Catherine Stobbart
Dawn Stobbart is an Associate Lecturer at Lancaster University.